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Female Teacher Jailed For Sex txts to World of Warcraft boy

February 13th, 2009

A primary school teacher has been jailed for 12 months after she admitted sending a 14-year-old boy “crude and explicit” text messages.

Lynn Walls, 42, sent sexually explicit texts then came to rely on her young victim emotionally, even lying to say that she had breast cancer.

wow-sex-teacherThe offending caused lasting damage, Newcastle Crown Court heard, as the schoolboy came to feel withdrawn, guilty and even suicidal.

They first made contact on the World of Warcraft internet game after the plump defendant invented a “thin, attractive and blonde” character. After chatting online, they swapped mobile phone numbers, the court heard. Crucially, the London teenager told Walls his age, said Penny Moreland, prosecuting.

Walls sent texts inviting the boy to have sex with her, and commit sex acts. In other texts, Walls confided childhood problems, falsely claimed to have breast cancer, and confessed she loved him. Miss Moreland said the victim felt guilty as a result, and struggled to cope, being only 14.

The boy’s mother made a Victim Impact Statement in which she said the child, now 15, had changed dramatically since the offences in November 2007.

Miss Moreland said he had expressed suicidal thoughts, was abusive and had a “phobia of people”. His school attendance had deteriorated, and he was considering leaving when he turns 16. He and his family were being counselled as a result.

Walls, of Rose Street, Penshaw, Wearside, was a primary school teacher in Co Durham, and has a son herself. Judge Richard Lowden banned her from working with children for life, and put her on the Sex Offenders’ Register for 10 years.

At a previous hearing she admitted one count of enticing a child to engage in sexual activity.

Nick Peacock, defending, said his client accepted full responsibility. The case had “destroyed her days and haunted her nights” since her arrest, Mr Peacock said, and she accepted she was virtually “unemployable”.

News, World of Warcraft

“Warhammer Online” another crushed by WoW

February 5th, 2009

While MMO makers Mythic confirmed back in October that Warhammer Online had accrued 750,000 subscribers, it seems that numbers may have fallen as part of the ‘churn’ since.

According to data released by EA during US financial briefings yesterday, Warhammer Online subscriptions have fallen to 300,000 - less than half of their peek, if these statistics are correct.

Word of Warhammer’s struggle to compete with World of Warcraft (which boasts over 10 million users), comes as EA admit to losses in excess of 600 million USD for the third-quarter.

The Warhammer Herald made an official announcement they will be cutting the task force hired for Warhammer Online’s debut. EA as well will be reducing 1% of their task force to compensate for their huge losses.

News, Warhammer Online

World of Warcraft made half of Activision’s Earnings

January 31st, 2009

According to Edge-Online, World of Warcraft made up half of Activision Blizzard’s earnings last year:

Arvind Bhatia with Stern Agee said in a Wednesday research note that he expects WoW subscriptions amounted to earnings per share of about 30 cents out of a total 60 cents, or around $400 million total, in the fiscal year ended in December.

In December, Blizzard announced that WoW currently boasts 11.5 million subscribers worldwide.

That means that Wow makes as much money as Call of Duty, Guitar Hero, Starcraft, Crash Bandicoot, Spyro the Dragon, and the rest of Activision’s franchises and games combined. So if you’re ever wondering why companies keep creating new MMOs to challenge Warcraft, there’s your answer. There’s a lot of money in it.

News, World of Warcraft

MyMMOShop.com Purchased for $10,000,000 USD

January 30th, 2009

SANTA MONICA, Calif. — Web site MyMMOShop.com has been acquired by My MMO Inc. for $10 million. MyMMOShop.com sells in-game currency, for some of the most popular Massively Multiplayer Online Role Playing Games (MMORPGs) such as World of Warcraft Gold, Final Fantasy XI Gil and EverQuest II Platinum.

Considered the #3 Real Money Trading (RMT) site in overall sales, MyMMOShop.com is known for its focus on customer service. MyMMOShop.com’s Customer Support Department is accessible 24 hours a day, 7 days a week via Live Chat. The company has tenacious privacy and anti-fraud initiatives in place, requiring voice authorization for every new order.

“MyMMOShop.com appealed to us because of its strong reputation for providing optimal customer service,” says Hunter Crowell, My MMO Inc.’s Media Relations Agent. “That focus will continue with our purchase.”

RMT in online gaming had suspect beginnings. Purchasing virtual currency rather than earning it by playing the games successfully seemed, at first, unfair to those who put in the actual playing time to earn the currency themselves. Beginners could often have unfairly large accounts when compared to veteran gamers. But it caught on. People began spending thousands of dollars to fund and equip their gaming characters. Using real world money to purchase in-game money got a further boost in validity when Sony created its own RMT site, Station Cash in 2008. Now a $2 billion industry in the U.S., RMT is rapidly growing. In fact, gaming may well be a recession proof industry.

“This is a risky time for any kind of traditional investing,” says Crowell. “People are staying home more and choosing less expensive forms of entertainment, like playing video games.”

Applying money trading basics to virtual economies yields tremendous growth potential, even in a volatile time. In-game currency is a highly desirable product with a pandemic customer base that is increasing at viral rates.

My MMO Inc. was formed at the end of 2008 for the specific purpose of purchasing MyMMOShop.com, it is owned by a private equity firm. MyMMOShop.com has been in business since 2003 and has locations throughout the United States, Ireland, and Australia.

Source:
My MMO Inc.
Media Relations:
Hunter Crowell, 424-354-0478
huntercrowell@mymmoinc.com
Yahoo Finance Report

News

Gold farming is “inevitable?”

January 21st, 2009

Kerry Fraser-Robinson, the founder of virtual world developer RedBedlam, stated in an interview with GamesIndustry.biz that the industry should focus more on integrating gold farming into the game design, rather than attempting to stomp it completely out of the system.

“It’s going to happen whether you like it or not,” he said in today’s interview. “People will always find the path of least resistance, if you stop them buying your gold then they’ll buy that gold from somebody else who is gold farming.”

Fraser-Robinson pointed to examples started by EVE Online, such as the inclusion of a robust virtual economy and the inclusion of a professional economist to provide advice about that changing economy. He believes that companies should start following the carefully planned advice of economists, even going so far to add one to your staff for consulting.

On the other side of the fence is Broken Toys writer Scott “Lum the Mad” Jennings. He makes the point that MMO companies do need to re-evaluate their own business models, as people will gladly co-opt an outside agency to buy gold from, yet they don’t tolerate the company that runs the game selling gold for cash. Sales models need to be adapted on a per-game basis, and not blanketed across the industry. Scott has much more to offer on this issue, so check out his own blog on the matter and weigh the opinions for yourself.

News

Real Taxes for Real Money Earned From MMO Gold

November 5th, 2008

Here’s a new shame that may put every gold buyers face into a frown for the end of this years holidays, China is imposing a tax law for gold farmers. To us that would create a huge impact as we all know roughly 70% of the gold acquired are from China. This would create a huge price leap for currencies of almost all games. As always, we will do our best to keep that down to a minimal or we’ll have to find new sources to supply you the gold at the price you deserve.

Successful online video game players and Internet surfers in China have found ways to make real money from virtual assets. Now China’s taxman wants a piece of the action. The State Administration of Taxation said on its Web site Wednesday that China will impose a personal income tax of 20% on profit from virtual money. The announcement, which was distributed to local tax bureaus, specifically takes aim at those who buy virtual currency from gamers and surfers and sell it to others at a mark-up. Taxation officials are granted the right to determine the original price of online virtual currency if the individual fails to provide proof of an original price, it says.

For the original post see http://blogs.wsj.com/chinajournal/2008/10/31/real-taxes-for-real-money-made-by-online-game-players/

News

Warhammer Online Gold & Banhammer

September 24th, 2008

WAR gold is now available for sale on most US servers. The current price for gold is averaging about $1 per gold. EA Mythic has recently announced the #s of gold sellers they have banned and we are happy to say, we haven’t lost any. We promise to do our best to not disrupt game play while farming the gold we provide. Another guarantee that we’ll offer is we’ll NEVER spam you. We are gamers as well and we hate getting messaged with ingame spam over and over.

News, Warhammer Online

Wraith of the Lich King Pre-Order & Release Date

September 20th, 2008

The Lich King invades stores on November 13th, 2008! Retailers throughout the world are accepting reservations now for the next epic chapter in the World of Warcraft experience – Wrath of the Lich King.

News, World of Warcraft

Warhammer Online Subsciber Base

September 16th, 2008

Looks like Warhammer has really put a dent into World of Warcraft subscriber base. EA Mythic has already sold over 1.5 million copies to retailers in North America, Europe and Oceania. That is even before the official release of the game. This has been by far the largest amount of copies sold pre release. Not to mention WAR will be going to more than just those 3 regions listed, don’t forget Russue, Japan, Taiwan, and China are joining the WAR in early 2009. We are looking for a population not too far from World of Warcrafts current 10 million population. We believe Warhammer will have a very good chance to take down WoW.

News, Warhammer Online, World of Warcraft

Warhammer Online Head Start Live

September 15th, 2008

Yesterday the head start program for Warhammer Onlines collectors edition has officially started. Tomorrow the 16th, all regular pre orders will join the head start and on the 18th, the game will be publicly open to everyone. I hope some of you guys are enjoying the game as much as I am, at least for those who have pre ordered the collectors edition.

We’ll soon have gold avaible for WAR so be on the look out. I would expect approximately 2 weeks from now we’ll be fully stocked and ready to go.

News, Warhammer Online